![]() ![]() If target has a bind/ailment, follows up with related skill.Ĭorkscrew used if target has any ailment. When user's action binds the enemy, may follow up with Corkscrew. If user lost HP the previous turn, all ATK increases. Increases material yield from chopping in the labyrinth.Ĭonsumes 10% HP to bash the enemy. When a single-hit Fist skill fails to inflict a bind/ailment, it may activate again. When a bind/ailment/stun is inflicted by user's attack, restores TP. Stat Progression Main article: Pugilist/Stats#EON Levelįor 3 turns, raises bind rate and follows up on bound/ailing/stunned enemies. Force Break - Final Blow: Powerful bash attack to 1 enemy with a chance of binding each of its limbs.Attacks made on bound enemies are also followed up with a normal attack. Force Boost - Bind Rush: For 3 turns, bind rate is increased.Damage numbers not as high as they once were. Weaknesses: Relatively fragile despite high HP.Strengths: Capable of fully binding an enemy in a single move, opening them up to a multi-hit pummeling.The transition to this game has not been kind to them, though, as a lot of their damage numbers have been lowered after their resounding success in their base game. The Pugilist skill set in Nexus is skewed towards their Barrage Brawler specialization, making them frontline bind specialists. Next turn, increases damage depending on how much the user is healed this turn.Ĭonsumes HP for a melee bash attack to an enemy row. The less HP the party has, the greater the damage dealt. Melee bash attack to an enemy, with greatly increased damage to enemies with greater HP % than the user.Ī melee bash attack. User can endure a fatal blow with 1 HP this turn. May bind head/arms/legs on both the user and 1 enemy.įor 3 turns, increases physical defense of all allies in the same row.Ī melee bash attack against all enemies. Raises bind/ailment resistance of user's line for 3 turns. Usable only if the user has an ailment or bind. Removes all of user's ailments/binds and raises ATK for next turn. When the user's line is hit with a melee attack, counters with bash. Number of hits equals that of user's last turn. Raises turn speed, hit rate, and evasion. If target has a bind/ailment, follows up with related skill. Melee bash attack to an enemy, may paralyze. ![]() When a single-hit skill fails to inflict a bind/ailment, it may activate again. If target is not killed, user is damaged by recoil.Ĭonsumes HP for to peform a melee bash attack to 1 enemy with splash damage. Lv5 and 10 also greatly increase HP cost.īash/Volt attack to 1 enemy. Whenlosing HP, may retaliate at a random enemy with equipped weapon.įor 3 turns, target ally consumes HP when acting to get a boost to physical ATK. May follow up with bind skill, targeting unbound areas. Melee bash attack to an enemy, may bind legs. Melee bash attack to an enemy, may bind arms. Melee bash attack to an enemy, may bind head. Weaknesses: Intentionally lowering HP presents a very high risk of dying, despite bonuses to HP and defenses.Strengths: Phenomenal damage output that, with proper setup, can destroy even the toughest enemies in one shot.The Impact Brawler take the high-risk high-reward approach, deliberately reducing their HP to raise their damage output, and enjoy better HP, Strength, Vitality, and Wisdom growth. Main article: Barrage Brawler/Stats Level Focus on the entire binding skill tree is skill point intensive. Weaknesses: Poor crowd control capability.Incredible damage output to a fully bound enemy. Strengths: Best source of a wide variety of binds for shutting down single enemies.The Barrage Brawler not only disable their enemies by inflicting binds and paralysis, but are capable of dealing multiple hits in a single turn, and receive better bonuses to Luck and Agility to quickly disable their targets.
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